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I don't think this feature is interesting.
I have compressed my packmods (RLCraft) with WinRar and I have a compression rate of 92% (160mo -> 150mo). If I compress only .jar files, for example the 2 biggest mods in the pack I go from 91mb to 90mb.
This gain in size is to the detriment of the client's compression / decompression time.
Compressing and Decompressing gzip is pretty fast, the server-side would most likely only compress once at startup anyway and only recompress files if they change.
ServerSync is not restricted to jar files, many users sync text-based files that benefit greatly from compression.
The basic test above already shows a 10% decrease in traffic over the socket, which is a win in my books, the slow part of server sync is really the transfer speed.
Easy enough to zip up files before transfer.
Thoughts:
Compression should be
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