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Yeah this is something I expect we will be digging into in the near future since we'll need it to properly deploy the oxide engine to play.tailwindcss.com 👍 |
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Very curious on this. Was trying to reverse engineer how play.tailwindcss.com is generating class names, looks like a brotli and lightningcss wasm file are being used. Any chance you can share what your workaround has been so far? Also curious on the package @tailwindcss/oxide-wasm32-wasi it appears to have a browser wasm, but haven't been able to get it to work (seeing some errors related to SharedArrayBuffer transfer from wasm related to threading). |
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I've gone ahead and submitted a PR for browser wasm support #18292 |
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Hi there,
could this oxide engine be compiled as wasm to make it usable in edge environments, like deno deploy?
I Experiment heavily with the whole deno ecosystem and especially their web framework, deno fresh, and I like it very much.
One difference from node is the fully runtime/buildless workflow of most things in deno.
They currently use twind as a runtime based tailwind clone in the "Fresh" framework, which is not optimal, bc. It misses certain tailwind features and needs to be kept up-to-date regularly with the upstream tailwind repo.
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