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TODO.md

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To-Do

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Gameplay Tweaks

  • "Harder" Patty buff option, toggleable
    • Patty does not get interrupted during heal animation
    • Anti-Melee Lock for Patty(if he wants to heal and enemy is within melee range, force chaingun attack)
  • Zed Gun disintegrates Explosive Gunner projectiles
  • Flamethrower/Explosive damage blows up Explosive Gunner projectiles
  • Mutator configurations to add:
    • Restore old Headshot function
    • Restore old Wave System(if possible)
    • Disable Health Scaling
    • Option to enable Hardpat
  • Play minigun whirring sound when Ranged Pound enters prefire animation so that it's less unexpected.
  • Ranged Pounds that have LoS timed out from their attack should fire nearly immediately after making contact with the player.
  • Explosive Pound spawns alongside Fleshpounds
  • Add additional Siren "explosive block" state in controller similar to Fleshpound Spinstate that causes each explosive within range to explode.
  • Redo animation for RangedPreFireMG, removing excessive head shake and point minigun accurately
  • Mirror Scrake melee animation for Explosive Pound(probably never?)
  • Make Fleshpound Avoid Area's only spawn when enraged and make Avoid Area extend a couple of meters infront of Fleshpounds to make zeds "Clear the way"
    • Currently, Fleshpound Avoid Area has been temporarily removed until this is done.

Bugs

  • Log Spams(update this with specific log spam later)
  • Bloat Puke Damtype bugs out Bilebomb and puking generally for an unknown reasson
  • Bloat puke can be seen through walls(KFMod issue).

Miscellaneous

  • (Vel) Check for compatibility with Scrake Spin Fix Mut (Or other muts e.g. Hard Pat, Texture mods etc... (?))