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Releases: theripper93/Levels

5.2.0

23 Jun 15:32
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  • "fixed" darkness sources not blocking token visibility
  • Note that if you have any darkness sources in the scene, Levels will fallback to a stricter vision check which will prevent tokens which would be visible but outside of the vision polygon to be seen.

5.1.5

23 Jun 14:01
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  • Fixed issue with door visibility

5.1.4

23 Jun 12:53
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  • Fixed form input duplication in light\sound config under certain circumstances

5.1.3

14 Jun 17:17
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  • Fixed occlusion mode warning always showing

5.1.2

04 Jun 16:13
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  • Fixed visualization of tiles with infinity top while in the Levels UI

5.1.1

04 Jun 16:04
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  • Fixed tiles not beeing placed with the correct occlusion mode when placing tiles using the Levels UI

5.1.0

04 Jun 14:48
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  • Internal api fixes

5.0.9

02 Jun 12:00
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  • Stair movement now uses the core teleport flag

5.0.8

02 Jun 11:57
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  • Teleport regions no longer trigger collision checks

5.0.7

01 Jun 13:46
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  • Region elevation changes will now bypass the collision check correctly