Releases: theripper93/Levels
Releases · theripper93/Levels
5.2.0
- "fixed" darkness sources not blocking token visibility
- Note that if you have any darkness sources in the scene, Levels will fallback to a stricter vision check which will prevent tokens which would be visible but outside of the vision polygon to be seen.
5.1.5
- Fixed issue with door visibility
5.1.4
- Fixed form input duplication in light\sound config under certain circumstances
5.1.3
- Fixed occlusion mode warning always showing
5.1.2
- Fixed visualization of tiles with infinity top while in the Levels UI
5.1.1
- Fixed tiles not beeing placed with the correct occlusion mode when placing tiles using the Levels UI
5.1.0
- Internal api fixes
5.0.9
- Stair movement now uses the core
teleport
flag
5.0.8
- Teleport regions no longer trigger collision checks
5.0.7
- Region elevation changes will now bypass the collision check correctly