From 6973645615f0f3090c70e281a1bb358c3b888bf1 Mon Sep 17 00:00:00 2001 From: Szymon Lis Date: Wed, 7 Feb 2024 15:41:03 +0100 Subject: [PATCH] Added LightOn Shader Properties to Traffic Light --- Assets/AWSIM/Scripts/Environments/TrafficLight.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Assets/AWSIM/Scripts/Environments/TrafficLight.cs b/Assets/AWSIM/Scripts/Environments/TrafficLight.cs index ee5c3a1b0..625cc4e3a 100644 --- a/Assets/AWSIM/Scripts/Environments/TrafficLight.cs +++ b/Assets/AWSIM/Scripts/Environments/TrafficLight.cs @@ -105,6 +105,7 @@ public class EmissionConfig const string EmissiveColor = "_EmissiveColor"; const string EmissiveIntensity = "_EmissiveIntensity"; const string EmissiveExposureWeight = "_EmissiveExposureWeight"; + const string LightOnFlag = "_LightOn"; const float flashIntervalSec = 0.5f; // flash bulb lighting interval(sec). float timer = 0; // used for flashing status. NOTE: Might as well make it static and refer to the same time. @@ -210,6 +211,10 @@ void Set(bool isLightOn) var config = bulbColorConfigPairs[color]; material.SetColor(EmissiveColor, config.Color * config.Intensity); material.SetFloat(EmissiveExposureWeight, config.ExposureWeight); + if(material.HasProperty(LightOnFlag)) + { + material.SetInt(LightOnFlag, 1); + } this.isLightOn = true; timer = 0; } @@ -217,6 +222,10 @@ void Set(bool isLightOn) { material.SetColor(EmissiveColor, defaultEmissiveColor); material.SetFloat(EmissiveExposureWeight, defaultEmissiveExposureWeight); + if(material.HasProperty(LightOnFlag)) + { + material.SetInt(LightOnFlag, 0); + } this.isLightOn = false; timer = 0; }