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Trajectories that are used as references for NPC and Haptics controllers are currently stored as np arrays with way points. Functionality like getting a closest way point to a specific point in space or time are scattered all over the different controllers. This should be centralized in a trajectory object.
The text was updated successfully, but these errors were encountered:
Trajectories that are used as references for NPC and Haptics controllers are currently stored as np arrays with way points. Functionality like getting a closest way point to a specific point in space or time are scattered all over the different controllers. This should be centralized in a trajectory object.
The text was updated successfully, but these errors were encountered: