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A simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer

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Unigine-Shading-Map-Generator

A simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer

Image of Yaktocat

Written in unity because that was the closest to me on my desktop, it runs on any platform and i can use shaders and rendertextures.

Building from source:

  1. Download Unity
  2. Open the folder as a project
  3. click Build

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A simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer

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  • C# 88.9%
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  • HLSL 0.8%