-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathslider.js
105 lines (91 loc) · 3.12 KB
/
slider.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
const fromRange = (a, b, val) => {
if (val > b) return b;
if (val < a) return a;
return val;
};
class Slider {
constructor(settings) {
this.node = settings.node;
this.width = settings.width || 600;
this.height = settings.height || 300;
this.rows = settings.rows || 50;
this.cols = settings.cols || 100;
this.images = settings.images.map((src) => {
const image = new Image();
image.src = src;
return image;
});
this.time = settings.time || 1;
this.dx = this.width / this.cols;
this.dy = this.height / this.rows;
this.tl = new TimelineMax();
this.k = {
pos: 0,
start: 0,
end: 2
};
this.currentImageIndex = 0;
this.nextImageIndex = 1;
this.previousSide = 'right';
this.backCanvas = document.createElement('canvas');
this.backCtx = this.backCanvas.getContext('2d');
this.node.appendChild(this.backCanvas);
this.mainCanvas = document.createElement('canvas');
this.mainCtx = this.mainCanvas.getContext('2d');
this.canvasSetup(this.backCanvas);
this.canvasSetup(this.mainCanvas);
this.node.addEventListener('click', (e) => {
const side = e.clientX < this.width / 2 ? 'left' : 'right';
const changeImage = side === 'left' ? this.backwardImage : this.forwardImage;
// it fix needs of double click for changing direction
if (side !== this.previousSide) changeImage(0);
changeImage(this.time);
this.previousSide = side;
});
this.render = this.render.bind(this);
this.forwardImage = this.forwardImage.bind(this);
this.backwardImage = this.backwardImage.bind(this);
}
canvasSetup(canvas) {
canvas.width = this.width; // eslint-disable-line
canvas.height = this.height; // eslint-disable-line
}
forwardImage(time) {
this.tl.to(this.k, time, {
pos: this.k.end,
onComplete: () => {
this.currentImageIndex = this.nextImageIndex;
this.nextImageIndex += 1;
if (this.nextImageIndex === this.images.length) this.nextImageIndex = 0;
this.k.pos = this.k.start;
}
});
}
backwardImage(time) {
this.tl.to(this.k, time * 1.4, { // Without factor this animation is faster
pos: this.k.start,
onComplete: () => {
this.nextImageIndex = this.currentImageIndex;
this.currentImageIndex -= 1;
if (this.currentImageIndex === -1) this.currentImageIndex = this.images.length - 1;
this.k.pos = this.k.end;
}
});
}
updateMainCanvas() {
this.mainCtx.drawImage(this.images[this.currentImageIndex], 0, 0, this.width, this.height);
for (let i = 0; i < this.rows; i += 1) {
for (let j = 0; j < this.cols; j += 1) {
let delay = this.k.pos - ((j) / (this.cols));
delay = fromRange(0, 1, delay);
this.mainCtx.clearRect(j * this.dx, i * this.dy, this.dx * delay, this.dy * delay);
}
}
}
render() {
this.updateMainCanvas();
this.backCtx.drawImage(this.images[this.nextImageIndex], 0, 0, this.width, this.height);
this.backCtx.drawImage(this.mainCanvas, 0, 0, this.width, this.height);
requestAnimationFrame(this.render);
}
}