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TODO.md

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TODO's

  • Fix: Dices have lost the initial random spin, noticeable with few dices
  • Stop long/infinite rollings. How? Reroll? Put stopped dices aside?
  • Visual queue to show rolling is available (bouncing dices?)
  • Adapt the size of the box to the number of dices
  • Do dices have to be 2 meters wide and weight kilos?
  • Improve textures for the dices (wood, marble...)
  • Example: Rolling box editor
  • Example: Loading and saving dice sets
  • Godot Editor for dice set attribute editor to look more than the example dice set editor
  • More dice shapes: d8, d12
  • D10x10: Should appear as "10x10" and not "100" in dice set editor
    • Unrelate shape identification from the number of sides
  • d20: Review numbers position to match standard dice
  • d20: Review stability conditions, too bumpy

Done's

  • Signal for start rolling
  • One shot rolling, games controlling when a rolling is required -> interactive flag covers that
  • D10x10: Own icon (draw zeros on numbers)
  • d20: scale up
  • d20: adjust highlight
  • More dice shapes: d10x10
  • More dice shapes: d20
  • More dice shapes: d10
  • Android: UI controls appear small
  • Android: App icons look ugly
  • Fix: d4 highlight to adapt to the dice shape
  • Solve how to setup dices from the top level Node
  • Propagate the 3 ways of rolling to the top level
  • Fix: You can set face of one dice while the other still rolling
  • Fix: Add last tween for the face to face up after rolling
  • Example: add button for quick roll
  • Parametrizable box material/color
  • d4 dice shape
  • Abstract common d4 and d6 code
  • Add d6 a bevel
  • Example: Dice set editor