- Fix: Dices have lost the initial random spin, noticeable with few dices
- Stop long/infinite rollings. How? Reroll? Put stopped dices aside?
- Visual queue to show rolling is available (bouncing dices?)
- Adapt the size of the box to the number of dices
- Do dices have to be 2 meters wide and weight kilos?
- Improve textures for the dices (wood, marble...)
- Example: Rolling box editor
- Example: Loading and saving dice sets
- Godot Editor for dice set attribute editor to look more than the example dice set editor
- More dice shapes: d8, d12
- D10x10: Should appear as "10x10" and not "100" in dice set editor
- Unrelate shape identification from the number of sides
- d20: Review numbers position to match standard dice
- d20: Review stability conditions, too bumpy
- Signal for start rolling
- One shot rolling, games controlling when a rolling is required -> interactive flag covers that
- D10x10: Own icon (draw zeros on numbers)
- d20: scale up
- d20: adjust highlight
- More dice shapes: d10x10
- More dice shapes: d20
- More dice shapes: d10
- Android: UI controls appear small
- Android: App icons look ugly
- Fix: d4 highlight to adapt to the dice shape
- Solve how to setup dices from the top level Node
- Propagate the 3 ways of rolling to the top level
- Fix: You can set face of one dice while the other still rolling
- Fix: Add last tween for the face to face up after rolling
- Example: add button for quick roll
- Parametrizable box material/color
- d4 dice shape
- Abstract common d4 and d6 code
- Add d6 a bevel
- Example: Dice set editor