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🏗️ bump to 1.0.5
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vokimon committed Dec 19, 2024
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12 changes: 12 additions & 0 deletions CHANGES.md
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# Changelog

## 1.0.5 (2024-12-19)

- ✨ DiceRollerControl can be created without instantiating
the scene, just by creating selecting the node type.
- ✨ Expose roller attributes in Control (box size and color)
- ✨ Method `per_dice_result` returns the value of each dice
- ✨ Example: New button to add dices interactivelly
- 💄 Added Environment to have ambient light
- 🐛 Fix: rolling after fastrolling kept the highlight
- 🐛 Fix: avoid setting dices while rolling
- 🏗️ Removed non essential files from the package

## 1.0.4 (2024-12-13)

- More natural initial arrangement of dices
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2 changes: 1 addition & 1 deletion addons/dice_roller/plugin.cfg
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name="Godot Dice Roller (UI Control)"
description="A UI control to roll 3D dices in a box"
author="David García Garzón (vokimon)"
version="1.0.4"
version="1.0.5"
script="dice_roller_plugin.gd"
2 changes: 1 addition & 1 deletion project.godot
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Expand Up @@ -35,7 +35,7 @@ config/description="A UI control that rolls 3D dices in a box.
- Whichever the resulting size, the camera adapts the zoom to fully see the rolling box floor
- Automatically rotates the rolling box if the control aspect ratio is inverse to the one of the box
"
config/version="1.0.4"
config/version="1.0.5"
run/main_scene="res://examples/dice_roller_example.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
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