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reelase version 0.6.1
- Improve D3D11 renderer, more pixel formats - Player.snapshot() supports saving to file - Support QSV decoder via DXVA2, and 0-copy rendering - Subtitle WIP. - Encoder WIP. - Fix endless wait in loop mode - Environment var name change: GL_MMAL_FORMAT=>MMAL_GL_FORMAT, GL_VAAPI=>VAAPI_GL, GL_VDPAU=>VDPAU_GL
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Changelog.md

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Change log:
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0.6.1 - 2020-01-05
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- Improve D3D11 renderer, more pixel formats
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- Player.snapshot() supports saving to file
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- Support QSV decoder via DXVA2, and 0-copy rendering
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- Subtitle WIP.
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- Encoder WIP.
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- Fix endless wait in loop mode
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- Environment var name change: GL_MMAL_FORMAT=>MMAL_GL_FORMAT, GL_VAAPI=>VAAPI_GL, GL_VDPAU=>VDPAU_GL
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0.6.0 - 2019-12-02
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- D3D11 Renderer: now has almost the same features as OpenGL renderer

README.md

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## [API Levels](https://github.com/wang-bin/mdk-sdk/wiki/%E9%80%9A%E7%94%A8ABI%E7%9A%84CPP%E5%BA%93API%E8%AE%BE%E8%AE%A1)
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- ABI level APIs: the implementation, in abi namespace. depends on c++ abi. build and runtime abi must be matched.
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- ABI level APIs(not public): the implementation, in abi namespace. depends on c++ abi. build and runtime abi must be matched.
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- C APIs: No C++ ABI restriction.
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- C++ APIs: a header only thin wrapper for C APIs. No C++ ABI restriction. No user code change to switch between ABI level APIs and C++ APIs.
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