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release version 0.9.2
- API: - Add version() - Add `Player.set(VideoEffect effect, const float& values, void* vo_opaque)` to set brightness, constrast, hue, saturation - Metal: Fix viewport resize if create from user provided view - D3D11/Metal: Fix stop playback does not clear background - Fix XAudio2 crash on win7, fix leak - HDR: - support HLG transfer function - use primaries from decoder(maybe wrong values) iff env "USE_METADATA_PRIMARIES" is 1 - tone mapping improves - Add AV1 for android "AMediaCodec" decoder - Fix another A-B range loop endless waiting - Vulkan WIP: apple, swapchain, debug, queue, apis, clear background render pass etc.
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Changelog.md

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Change log:
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0.9.2 - 2020-07-29
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- API:
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- Add version()
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- Add `Player.set(VideoEffect effect, const float& values, void* vo_opaque)` to set brightness, constrast, hue, saturation
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- Metal: Fix viewport resize if create from user provided view
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- D3D11/Metal: Fix stop playback does not clear background
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- Fix XAudio2 crash on win7, fix leak
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- HDR:
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- support HLG transfer function
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- use primaries from decoder(maybe wrong values) iff env "USE_METADATA_PRIMARIES" is 1
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- tone mapping improves
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- Add AV1 for android "AMediaCodec" decoder
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- Fix another A-B range loop endless waiting
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- Vulkan WIP: apple, swapchain, debug, queue, apis, clear background render pass etc.
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0.9.1 - 2020-06-30
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- API:
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- D3D11RenderAPI.rtv can be a texture to reduce platform dependent user code, context is optional if rtv is set
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- Add GLRenderAPI.fbo, so no need to bind & restore fbo in user code
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0.9.0 - 2020-05-28
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- API: Add GLRenderAPI and MetalRenderAPI
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- Support Metal on macOS and iOS. Lower CPU and GPU load.
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- Windows:

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