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Changelog.md

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Change log:
22

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# 0.27.0
4+
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- Dolby Vision profile 5 support:
6+
- Works for all renderers: OpenGL, D3D11/12, Metal, Vulkan
7+
- Support SDR and HDR10 display
8+
- Works for all decoders. For ffmpeg software decoder and hwaccels, dolby vision metadata are parsed by ffmpeg. For other decoders including ffmpeg external decoders and mdk hardware decoders, metadata is parsed in mdk
9+
- AMediaCodec system dolby vision decoder is disabled by default(previously was enabled). Can turn on via property "dv=1".
10+
- Improve gpu const buffer/uniform update for all renderers
11+
- OpenGL: Support UBO. Enabled for OpenGLES >= 3.0, OpenGL >= 3.1 or extension `GL_ARB_uniform_buffer_object` is supported. Can be disabled via global option "gl.ubo=0" or env var "GL_UBO=0"
12+
- Fix blank display when switching to some videos
13+
- Fix dx swapchain colorspace support check
14+
- Reset some callbacks when destroying player
15+
- Add option "reader.starts_with_key", "0" can decode from non-key. Can be used to reduce latency of network stream
16+
- C++ API:
17+
- Fix callbacks are not thread safe
18+
- Fix MediaStatus callback register only once
19+
- Fix seek, prepare, snapshot callbacks
20+
- Fix video with a single frame not decoded until EOS
21+
- Fix blank display if play another video with only different color primaries
22+
- Fix packet drop
23+
- Fix seek after EOS demuxed
24+
- Use display p3 if hdr10 metadata is invalid
25+
- Read duration from metadata if stream duration is unknown
26+
- Set android application context automatically for ffmpeg 7.0+
27+
- Prefer AudioTrack over OpenSLES
28+
- FFmpeg: Add avformat.video/audio/subtitle_codec_id options
29+
30+
331
# 0.26.0
432

533
- Support WinUI3. `updateNativeSurface()` accepts `SwapChainPanel` as surface like [UWP](https://github.com/wang-bin/mdk-examples/blob/d6035e1450039962577ada748a9be37620c6e6c9/WindowsStore/XamlCx/OpenGLESPage.xaml.cpp#L54)

README.Android.md

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### Features
66
- [Simple and powerful API set](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
7-
- [Cross platform: Windows, UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
7+
- [Cross platform: Windows(x86, arm), UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
88
- [Hardware accelerated decoders](https://github.com/wang-bin/mdk-sdk/wiki/Decoders)
99
- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
1010
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
1111
- [OpenGL, D3D11, D3D12, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
1212
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11/12, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) (WinUI3, [OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://pub.dev/packages/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML), [.NET Avalonia](https://github.com/wang-bin/mdk-examples/tree/master/Avalonia) etc.) easily
1313
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr). You can use HDR display in [Qt6(6.6+ for macOS, 6.x for windows)](https://github.com/wang-bin/mdk-examples/tree/master/Qt/qmlrhi), [OBS Studio](https://github.com/wang-bin/obs-mdk) and more.
14+
- Dolby Vision rendering, including Profile 5
1415
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
1516
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
1617
- Subtitle rendering, including ass, plain text, bitmap, closed caption
17-
- [Smart FFmpeg runtime, dynamic load, compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
18+
- [Smart FFmpeg runtime, dynamic load, binary compatible with 4.0~7.x](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
1819
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw), [R3D](https://github.com/wang-bin/mdk-r3d)
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README.Linux.md

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### Features
66
- [Simple and powerful API set](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
7-
- [Cross platform: Windows, UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
7+
- [Cross platform: Windows(x86, arm), UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
88
- [Hardware accelerated decoders](https://github.com/wang-bin/mdk-sdk/wiki/Decoders)
99
- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
1010
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
1111
- [OpenGL, D3D11, D3D12, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
1212
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11/12, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) (WinUI3, [OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://pub.dev/packages/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML), [.NET Avalonia](https://github.com/wang-bin/mdk-examples/tree/master/Avalonia) etc.) easily
1313
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr). You can use HDR display in [Qt6(6.6+ for macOS, 6.x for windows)](https://github.com/wang-bin/mdk-examples/tree/master/Qt/qmlrhi), [OBS Studio](https://github.com/wang-bin/obs-mdk) and more.
14+
- Dolby Vision rendering, including Profile 5
1415
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
1516
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
1617
- Subtitle rendering, including ass, plain text, bitmap, closed caption
17-
- [Smart FFmpeg runtime, dynamic load, compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
18+
- [Smart FFmpeg runtime, dynamic load, binary compatible with 4.0~7.x](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
1819
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw), [R3D](https://github.com/wang-bin/mdk-r3d)
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README.WinRT.md

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### Features
66
- [Simple and powerful API set](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
7-
- [Cross platform: Windows, UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
7+
- [Cross platform: Windows(x86, arm), UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
88
- [Hardware accelerated decoders](https://github.com/wang-bin/mdk-sdk/wiki/Decoders)
99
- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
1010
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
1111
- [OpenGL, D3D11, D3D12, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
1212
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11/12, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) (WinUI3, [OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://pub.dev/packages/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML), [.NET Avalonia](https://github.com/wang-bin/mdk-examples/tree/master/Avalonia) etc.) easily
1313
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr). You can use HDR display in [Qt6(6.6+ for macOS, 6.x for windows)](https://github.com/wang-bin/mdk-examples/tree/master/Qt/qmlrhi), [OBS Studio](https://github.com/wang-bin/obs-mdk) and more.
14+
- Dolby Vision rendering, including Profile 5
1415
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
1516
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
1617
- Subtitle rendering, including ass, plain text, bitmap, closed caption
17-
- [Smart FFmpeg runtime, dynamic load, compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
18+
- [Smart FFmpeg runtime, dynamic load, binary compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
1819
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw), [R3D](https://github.com/wang-bin/mdk-r3d)
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README.Windows.md

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66

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### Features
88
- [Simple and powerful API set](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
9-
- [Cross platform: Windows, UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
9+
- [Cross platform: Windows(x86, arm), UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
1010
- [Hardware accelerated decoders](https://github.com/wang-bin/mdk-sdk/wiki/Decoders)
1111
- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
1212
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
1313
- [OpenGL, D3D11, D3D12, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
1414
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11/12, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) (WinUI3, [OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://pub.dev/packages/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML), [.NET Avalonia](https://github.com/wang-bin/mdk-examples/tree/master/Avalonia) etc.) easily
1515
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr). You can use HDR display in [Qt6(6.6+ for macOS, 6.x for windows)](https://github.com/wang-bin/mdk-examples/tree/master/Qt/qmlrhi), [OBS Studio](https://github.com/wang-bin/obs-mdk) and more.
16+
- Dolby Vision rendering, including Profile 5
1617
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
1718
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
1819
- Subtitle rendering, including ass, plain text, bitmap, closed caption
19-
- [Smart FFmpeg runtime, dynamic load, compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
20+
- [Smart FFmpeg runtime, dynamic load, binary compatible with 4.0~7.x](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
2021
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw), [R3D](https://github.com/wang-bin/mdk-r3d)
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README.iOS.md

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### Features
66
- [Simple and powerful API set](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
7-
- [Cross platform: Windows, UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
7+
- [Cross platform: Windows(x86, arm), UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
88
- [Hardware accelerated decoders](https://github.com/wang-bin/mdk-sdk/wiki/Decoders)
99
- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
1010
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
1111
- [OpenGL, D3D11, D3D12, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
1212
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11/12, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) (WinUI3, [OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://pub.dev/packages/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML), [.NET Avalonia](https://github.com/wang-bin/mdk-examples/tree/master/Avalonia) etc.) easily
1313
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr). You can use HDR display in [Qt6(6.6+ for macOS, 6.x for windows)](https://github.com/wang-bin/mdk-examples/tree/master/Qt/qmlrhi), [OBS Studio](https://github.com/wang-bin/obs-mdk) and more.
14+
- Dolby Vision rendering, including Profile 5
1415
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
1516
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
1617
- Subtitle rendering, including ass, plain text, bitmap, closed caption
17-
- [Smart FFmpeg runtime, dynamic load, compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
18+
- [Smart FFmpeg runtime, dynamic load, binary compatible with 4.0~7.x](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
1819
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw), [R3D](https://github.com/wang-bin/mdk-r3d)
1920

2021

README.macOS.md

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### Features
66
- [Simple and powerful API set](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
7-
- [Cross platform: Windows, UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
7+
- [Cross platform: Windows(x86, arm), UWP, Linux, macOS, Android, iOS, tvOS, visionOS, Raspberry Pi](https://github.com/wang-bin/mdk-sdk/wiki/System-Requirements)
88
- [Hardware accelerated decoders](https://github.com/wang-bin/mdk-sdk/wiki/Decoders)
99
- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
1010
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
1111
- [OpenGL, D3D11, D3D12, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
1212
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11/12, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) (WinUI3, [OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://pub.dev/packages/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML), [.NET Avalonia](https://github.com/wang-bin/mdk-examples/tree/master/Avalonia) etc.) easily
1313
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr). You can use HDR display in [Qt6(6.6+ for macOS, 6.x for windows)](https://github.com/wang-bin/mdk-examples/tree/master/Qt/qmlrhi), [OBS Studio](https://github.com/wang-bin/obs-mdk) and more.
14+
- Dolby Vision rendering, including Profile 5
1415
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
1516
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
1617
- Subtitle rendering, including ass, plain text, bitmap, closed caption
17-
- [Smart FFmpeg runtime, dynamic load, compatible with 4.0~7.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
18+
- [Smart FFmpeg runtime, dynamic load, binary compatible with 4.0~7.x](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
1819
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw), [R3D](https://github.com/wang-bin/mdk-r3d)
1920

2021

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