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Add Player.set(ColorSpace), supports auto HDR display, SDR to HDR or HDR to SDR tone mapping. More details
Support HDR display for D3D11 and Metal. If a swapchain and metal layer is provided in RenderAPI, and Player.setColorSpace(ColorSpaceUnknown), then hdr display will be automatically enabled when possible. You can try glfwplay with d3d11/metal renderer and press key P. For macOS there is another example
AMediaCodec:
"surface" property can be ANativeWindow address to decode video into user profided surface from SurfaceView, SurfaceTexture etc.
Add "image" property to support AHardwareBuffer as output, default is "0", can be enabled by "1". Requires android 8.0+.
VT:
Fix frames sorting for some videos
Ignore reference missing error
Fix wrong playback rate on apple if replay after playback end
Fix audio timestamp is not monotonic for some streams and result in playback stuttering
Fix decoding image is slow
Fix global options are not correctly applied
Fix HLG is not correctly set on MFT decoded frames
Vulkan: fix crash on macOS with new drivers
BRAW: fix file path encoding
Fix some crashes
Increase frame queue size in renderer, drop frames less