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PrepareCallback return type change in Player.prepare()
Player.snapshot() callback return type change. Return a file path to save as file(not implemented yet)
Add SeekFlag for prepare(), setNextMedia() and gaplessSwitch()
APIs Changes:
Add RenderAPI.h: provides necessary informations to use a graphics api other than OpenGL
Add Player.setRenderAPI(): select platform graphics api for video rendering. Now OpenGL(default) and D3D11 are supported.
Add version macros
New Features:
Experimental D3D11 rendering support. Now can render frames from software decoders. Color is not precise as OpenGL. Only the context created internally from a HWND via updateNativeSurface is tested. Foreign contexts may work, not tested.
Improve seeking performance, fix unchanged display when seeking continuously. Now it's close to mpv, and should be better than most players like potplayer, vlc, mpc-hc etc.
Fix seek position if media start time > 0
Accurate seek is the default for the start position of prepare(), setNextMedia() and gaplessSwitch()
OpenGL: Skip uploading video frame to gpu when redrawing
setState(State::Stopped) now clears video renderer viewport and releases video renderer resources
Fix stopping playback is not executed immediately
setState(State::Stopped) now releases host and gpu resouces and clear background color. Normal playback end does not, and still keep the last frame displayed
Fix setState() sometimes does not work
MFT Decoder:
Disable low latency by default only for hevc. Previous release turned off low latency mode for all codecs, then h264 decoding may be too slow
Add property "ignore_profile" and "ignore_level"
Add FFmpeg decoder property "drop" to control decoder frame dropping when seeking