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PatternMatchingForInstanceOf.java
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public class PatternMatchingForInstanceOf {
public static void main(String[] args) {
Animal dog1 = new Dog("Bob");
Animal c = new Cat();
// Old verbose way
if (dog1 instanceof Dog) {
// A cast just to manipulate the specific type
Dog d1 = (Dog) dog1;
play(d1);
}
// New way
if (dog1 instanceof Dog d1) {
play(d1);
}
if (c instanceof Cat c1) {
play(c1);
}
Animal dog2 = new Dog("Bob");
System.out.println("\nAre both equal? " + dog1.equals(dog2));
}
static void play(Dog d) {
System.out.println("Playing with Dog...");
d.makeSound();
}
static void play(Cat c) {
System.out.println("Playing with Cat...");
c.makeSound();
}
}
class Animal {
void makeSound() {
System.out.println("Generic sound");
}
}
class Cat extends Animal {
void makeSound() {
System.out.println("Miau");
}
}
class Dog extends Animal {
// here we assume that are equal when they have the same name
private String name;
Dog(String name) {
this.name = name;
}
void makeSound() {
System.out.println("Au au");
}
/*
* Old way where we need to cast after the `instanceof`.
*/
public boolean equalsOldWay(Object o) {
// need to check if is the same type
if (!(o instanceof Dog))
return false;
// then we cast to work with this type
Dog d1 = (Dog) o;
// only now we can performe our [business] logic to compare
return d1.name.equals(d1.name);
}
public boolean equals(Object o) {
// more straightforward
return (o instanceof Dog d1)
&& d1.name.equals(d1.name);
}
}