Releases: x3Karma/Admin-Abuse-Mod
Karma.Abuse v1.2.8
v1.2.8 Gift Update
Now you can save what weapons to gift to players so they will have the same weapons/abilities upon respawning!
By inserting the word "save" anywhere after the 3rd argument, the weapon and mods you've given to any player will now save.
For example, to respawn with an Amped Smart Pistol from now on, you can type:
gift smart karma burn save
which will always give an Amped Smart Pistol to the player(s) that contains the name "karma" after they respawn.
Any loadouts will reset after map change.
To clear a player's loadout, you can type:
gift clear karma
which will clear all pre-existing loadouts for that player, if any.
TL;DR
gift <weaponId> <playername/imc/militia/all> [mods1] [mods2] [mods...] [mods99] [save]
gift <clear> <playername/imc/militia/all>
Karma.Abuse v1.2.7
Bug Fixes
- Fixed a lot of cases where the game would crash because chat messages were not properly sent to the player that issued the command.
- Fixed a lot of bugs where the chat messages would be sent to the victim instead.
- Added
mp_titanweapon_triplethreat
to the list of custom weapons so it will work withgift
andgetmod
. (Only available on Northstar v1.9)
Features
I know I haven't been updating this mod because frankly I ran out of ideas.
So, for now have fun with new command spawnturrettick
which spawns a turret on top of an unkillable tick at your crosshair.
Karma.Abuse v1.2.6
Bug Fixes
- Fixed a conflict with Fifty.ServerUtils v1.1.1 where it causes a crash upon using a command via chatbox.
- Fixed an issue where typing
hp <playername>
would crash the server.
NOTE:
In the current version of Fifty.ServerUtils which is v1.1.1, any command that is not included in their mod which are using the !
prefix would not register.
If you'd like to apply a temporary fix for it, you can change the prefix of this mod.
Karma.Abuse v1.2.5
Karma.Abuse v1.2.4
IMPORTANT
This mod no longer uses playername to add admins. Instead, you are required to input UID instead!
Features
- Added
airaccel/aa
command to change air acceleration. Default is 500. - Example:
airaccel x4karma 9000
to give me 9000 air acceleration that resets upon death. aa all 9000 save
to give everyone 9000 air acceleration that lasts until the match restarts.aa all 500 save
if you just want to reset it back to default air acceleration.getid
will now display users UID as well.
Bug Fixes
- Fixed an issue where chathooks would crash the server.
Karma.Abuse v1.2.3
Features
- Allow the use of commands using in-game chat. (A huge thanks to Snnags and Emma for their hard work into making this happen, and Takyon cause I pretty much stole his code.)
- You'll need to input
-enablechathooks
into your ns_startup_args.txt - Example:
!tp karma crosshair
in the chat would do the same thing as you would type a console command. - Shared command prefix
!
with Takyon.PlayerVote due to consistency. !announce
is not available due to conflicts with Takyon.PlayerVote, use their mod, its pretty great.
Bug Fixes
- Fixed an issue where using teleport with one argument would crash the server
- Fixed an issue where you can respawn someone as a titan while they are watching a kill replay (will now wait for them to finish watching)
Karma.Abuse v1.2.2
Features
-
added an auto announcer that plays at the start of every match.
-
respawn
has now been changed torespawn <someone/imc/militia/all> [someone/spawn] [pilot/titan]
-
<> arguments are necessary, [] are optional
-
for example,
rpwn all spawn titan
respawns all dead players as titan in their spawnpoints.
Bug Fixes
- Fixed an issue where
rearm
does not refill certain offhand weapons.
Karma.Abuse v1.2.1
- Fixed an issue with checking for specific weapon names using
gift
orgetmod
not successfully registering. - Added
fgm/fgetmod/fgetmods
, works similarly to fgift, where it forces to check the specific weaponID you typed. Useful for when new custom weapons are added to Northstar or another mod where it is not registered in Karma.Abuse's database. - Added
sonar <someone/imc/militia/all> <duration>
, no unsonar yet. Useful for those Infection gamemodes if you want to give Infected a chance to find survivors hiding in weird spots.
Again, remember to grant admins if you've updated the mod.json
Karma.Abuse v1.2.0
New Commands
Added bubbleshield/bs <name/imc/militia/all> <duration>
- spawns a solid, impenetrable bubble shield for that player for a certain amount of time.
Added unbubbleshield/unbs <name/imc/militia/all>
- deletes pre-existing bubbleshields for that player.
Added prop <name/imc/militia/all> <duration> <modelpath>
Added unprop <name/imc/militia/all>
- Extremely experimental, could permanently spawn an error on the map. Spawning too many models could result in packets error.
- This is mostly just a developer command.
- Example:
prop karma 10 models/humans/heroes/imc_hero_blisk.mdl
will spawn Blisk's model at x4Karma for 10 seconds.
Added getmod/getmods/gm <weaponId>
- Mostly to use to get all available mods for a weapon/tactical/abilities etc. This is useful for the new gift overhaul.
New Mods
- Added new ricochet mods for Kraber, Epg, Leadwall, Thermite Launcher, Plasma Railgun.
- This was unintended lol, I just simply uploaded my experimental files.
Complete overhaul of how to gift players weapons with mods.
gift predator all smart
will gift everyone the Predator Cannon with Smart Coregift dmr imc scope_4x pas extended burn tact
will gift everyone on TEAM_IMC the DMR with Variable Scope, Speedloader, Gun Ready, Quick Swap, Amped Weapons and Tactikillgift plasma all 0 2 3 4
will no longer work as mods granted in gift requires the mods' namesgift grenade_sonar all pas amped
will give Pulse Blade Tactical with Power Cell and Extra Charges. This is the main reason why the gift system was overhauled.- Gift is overhauled in order to be able to gift abilities/tacticals with mods. You can find out about a specific weapon's mod using
getmod
.
If you would still like to modify your current weapon that you are holding you can still use mod <modId>
, mod
doesn't use names but ID.
Karma.Abuse v1.1.9
- Removed predator command due to supposedly high packet loss? (uncertain)