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script.js
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const deck = [];
const suits = ['♥', '♦', '♣', '♠'];
const values = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
let dealerCards = [];
let playerCards = [];
let dealerScore = 0;
let playerScore = 0;
let dealerWins = 0;
let playerWins = 0;
let dealerHidden = true;
const dealerCardsDiv = document.getElementById('dealer-cards');
const playerCardsDiv = document.getElementById('player-cards');
const dealerScoreDiv = document.getElementById('dealer-score');
const playerScoreDiv = document.getElementById('player-score');
const dealerWinsDiv = document.getElementById('dealer-wins');
const playerWinsDiv = document.getElementById('player-wins');
const resultDiv = document.getElementById('result');
document.getElementById('btn-hit').addEventListener('click', hit);
document.getElementById('btn-stand').addEventListener('click', stand);
document.getElementById('btn-replay').addEventListener('click', resetGame);
window.onload = () => {
initializeGame();
};
function createDeck() {
deck.length = 0;
for (let suit of suits) {
for (let value of values) {
deck.push({ suit, value });
}
}
}
function shuffleDeck() {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
}
function initializeGame() {
resetGameState();
createDeck();
shuffleDeck();
dealInitialCards();
}
function resetGameState() {
dealerCards = [];
playerCards = [];
dealerScore = 0;
playerScore = 0;
dealerHidden = true;
resultDiv.textContent = '';
dealerCardsDiv.innerHTML = '';
playerCardsDiv.innerHTML = '';
dealerScoreDiv.textContent = `Score: ${dealerScore}`;
playerScoreDiv.textContent = `Score: ${playerScore}`;
dealerWinsDiv.textContent = `Dealer Wins: ${dealerWins}`;
playerWinsDiv.textContent = `Player Wins: ${playerWins}`;
document.getElementById('btn-hit').style.display = 'inline-block';
document.getElementById('btn-stand').style.display = 'inline-block';
document.getElementById('btn-replay').style.display = 'none';
}
function dealInitialCards() {
playerCards.push(drawCard());
dealerCards.push(drawCard());
playerCards.push(drawCard());
dealerCards.push(drawCard());
updateScores();
updateDisplay();
checkForBlackjack();
}
function hit() {
playerCards.push(drawCard());
updateScores();
updateDisplay();
if (playerScore > 21) {
endGame('Dealer wins!');
}
}c
function stand() {
dealerHidden = false;
while (dealerScore < 17) {
dealerCards.push(drawCard());
updateScores();
}
updateDisplay();
if (dealerScore > 21 || playerScore > dealerScore) {
endGame('Player wins!');
} else if (dealerScore > playerScore) {
endGame('Dealer wins!');
} else {
endGame('It\'s a tie!');
}
}
function drawCard() {
if (deck.length === 0) {
createDeck();
shuffleDeck();
}
return deck.pop();
}
function updateScores() {
dealerScore = calculateScore(dealerCards);
playerScore = calculateScore(playerCards);
dealerScoreDiv.textContent = `Score: ${dealerHidden ? '?' : dealerScore}`;
playerScoreDiv.textContent = `Score: ${playerScore}`;
}
function calculateScore(cards) {
let score = 0;
let hasAce = false;
for (let card of cards) {
if (!card) continue;
if (card.value === 'J' || card.value === 'Q' || card.value === 'K') {
score += 10;
} else if (card.value === 'A') {
hasAce = true;
score += 11;
} else {
score += parseInt(card.value);
}
}
if (hasAce && score > 21) {
score -= 10;
}
return score;
}
function updateDisplay() {
dealerCardsDiv.innerHTML = '';
playerCardsDiv.innerHTML = '';
dealerCards.forEach((card, index) => {
const cardDiv = document.createElement('div');
cardDiv.classList.add('card');
if (dealerHidden && index === 1) {
cardDiv.textContent = '🂠';
} else {
cardDiv.textContent = `${card.value}${card.suit}`;
}
dealerCardsDiv.appendChild(cardDiv);
});
playerCards.forEach(card => {
const cardDiv = document.createElement('div');
cardDiv.textContent = `${card.value}${card.suit}`;
cardDiv.classList.add('card');
playerCardsDiv.appendChild(cardDiv);
});
}
function checkForBlackjack() {
if (playerScore === 21) {
endGame('Blackjack! Player wins!');
} else if (dealerScore === 21) {
endGame('Blackjack! Dealer wins!');
}
}
function endGame(message) {
dealerHidden = false;
updateScores();
updateDisplay();
resultDiv.textContent = message;
document.getElementById('btn-hit').style.display = 'none';
document.getElementById('btn-stand').style.display = 'none';
document.getElementById('btn-replay').style.display = 'inline-block';
if (message.includes('Player wins')) {
playerWins++;
playerWinsDiv.textContent = `Player Wins: ${playerWins}`;
} else if (message.includes('Dealer wins')) {
dealerWins++;
dealerWinsDiv.textContent = `Dealer Wins: ${dealerWins}`;
}
}
function resetGame() {
initializeGame();
}