535507D4 - Raiden Fighters Aces #105
Labels
apu-silent
Audio is silent.
backwards-compatibility-unsupported
Unsupported by Microsoft's backwards compatibility on Xbox One and Series X|S.
cpu-unimplemented-instruction
Title uses a PowerPC instruction that has not yet been implemented in the x64 JIT backend.
gpu-drawing-corrupt
Graphics objects are garbled, glitchy, or corrupted in some way.
state-gameplay
Title has functional gameplay.
vsync-off-speedup
Game speed changes when vsync is disabled or vsync interval is changed.
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/ja-jp/Product/RAIDEN-FIGHTERS-ACES/66acd000-77fe-1000-9115-d802535507d4
Xenia version
xenia-canary/xenia-canary@6bc3191
Issues
For reference, US version reported here on xenia-master: xenia-project#1783
Aside from a bugfix TU for the Japanese release and some replaced publisher splash screens I'm not aware of any differences between regions but as the title ID is different I thought it'd be worth mentioning.
Similar to that report, the ingame graphics are broken, scrolling in wrong directions and occasional glitched sprites. The player ship can only move up and to the right. This being said, there is improved behaviour compared to master, most noticeably the ship select screens in RF1 and 2 are now visually correct.
Left on it's own, eventually the game freezes in at least Raiden Fighters and Raiden Fighters 2. JET crashes immediately after the name entry screen and triggers an emulator message.
Audio eventually halts completely, more likely to halt when intro splash screens aren't skipped.
I've uploaded two logs, one of a run of Raiden Fighters (Xenia - Copy.zip) and one of the Raiden Fighters JET run that triggered the emulator message (xenia_rfjet.zip). The logs mention unimplemented instructions
InstrEmit_addex
,InstrEmit_rldicx
andInstrEmit_negx
.Log
xenia - Copy.zip
xenia_rfjet.zip
Screenshots
Labels
apu-silent, cpu-unimplemented-instruction, gpu-drawing-corrupt, state-menus
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