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gd.py
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import turtle
import os
import winsound
#Create the window
wn = turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800,height=900)
wn.tracer(0) #animation speed
#Paddle A
paddleA=turtle.Turtle()
paddleA.speed(0) #higher the value within the paranthesis, lower will be the speed
paddleA.shape("square") #by default the dimesnion is 20px
paddleA.color("white")
paddleA.shapesize(stretch_wid=5,stretch_len=1)
paddleA.penup() #to remove the trace of the path
paddleA.goto(-350,0)
#Paddle B
paddleB=turtle.Turtle()
paddleB.speed(0) #higher the value within the paranthesis, lower will be the speed
paddleB.shape("square") #by default the dimesnion is 20px
paddleB.color("white")
paddleB.shapesize(stretch_wid=5,stretch_len=1)
paddleB.penup() #to remove the trace of the path
paddleB.goto(350,0)
#Ball
ball=turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx=0.15
ball.dy=0.15
#Scores
pen=turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.goto(0,260)
pen.write("Player A:0 Player B:0", align="center",font=("Courier",24,"normal"))
#Functions
def paddleAUp():
y=paddleA.ycor()
y=y+20
paddleA.sety(y)
def paddleADown():
y=paddleA.ycor()
y=y-20
paddleA.sety(y)
def paddleBUp():
y=paddleB.ycor()
y=y+20
paddleB.sety(y)
def paddleBDown():
y=paddleB.ycor()
y=y-20
paddleB.sety(y)
scoreA=0
scoreB=0
#Keyboard binding
wn.listen()
wn.onkeypress(paddleAUp,"w")
wn.onkeypress(paddleADown,"s")
wn.onkeypress(paddleBUp,"Up")
wn.onkeypress(paddleBDown,"Down")
while True:
wn.update()
#move the ball
ball.setx(ball.xcor()+ball.dx)
ball.sety(ball.ycor()+ball.dy)
#Border Checking
if ball.ycor()>290:
ball.sety(290)
winsound.PlaySound("ballBounce.wav",winsound.SND_ASYNC)
ball.dy=ball.dy*-1
if ball.ycor()<-290:
ball.sety(-290)
winsound.PlaySound("ballBounce.wav",winsound.SND_ASYNC)
ball.dy=ball.dy*-1
if ball.xcor()>390:
ball.goto(0,0)
ball.dx=ball.dx*-1
scoreA +=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(scoreA,scoreB), align="center",font=("Courier",24,"normal"))
if ball.xcor()<-390:
ball.goto(0,0)
ball.dx=ball.dx*-1
scoreB +=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(scoreA,scoreB), align="center",font=("Courier",24,"normal"))
#collide with the padddles
if ball.xcor()>340 and (ball.ycor()<paddleB.ycor()+50 and ball.ycor()>paddleB.ycor()-50):
ball.dx=ball.dx*-1
if ball.xcor()<-340 and (ball.ycor()<paddleA.ycor()+50 and ball.ycor()>paddleA.ycor()-50):
ball.dx=ball.dx*-1