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timer.h
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#ifndef TIMER_H
#define TIMER_H
#if defined(MSVC_VERSION) && MSCV_VERSION < 1700
#include <Windows.h>
class CPUTimer
{
public:
CPUTimer();
~CPUTimer();
void start();
void stop();
float elapsed() const;
private:
CPUTimer(CPUTimer const&);
CPUTimer& operator=(CPUTimer const&);
LARGE_INTEGER freq_;
LARGE_INTEGER start_;
float elapsed_;
};
inline CPUTimer::CPUTimer() :
elapsed_(0.f)
{
QueryPerformanceFrequency(&freq_);
}
inline CPUTimer::~CPUTimer()
{
}
inline void CPUTimer::start()
{
QueryPerformanceCounter(&start_);
}
inline void CPUTimer::stop()
{
LARGE_INTEGER end;
QueryPerformanceCounter(&end);
elapsed_ = float(end.QuadPart - start_.QuadPart)/(float(freq_.QuadPart));
}
inline float CPUTimer::elapsed() const
{
return elapsed_;
}
#else
#include <chrono>
class CPUTimer
{
public:
CPUTimer();
~CPUTimer();
void start();
void stop();
float elapsed() const;
private:
CPUTimer(CPUTimer const&);
CPUTimer& operator=(CPUTimer const&);
std::chrono::high_resolution_clock::time_point start_;
std::chrono::high_resolution_clock::time_point stop_;
float elapsed_;
};
inline CPUTimer::CPUTimer() :
elapsed_(0.f)
{
}
inline CPUTimer::~CPUTimer()
{
}
inline void CPUTimer::start()
{
start_ = std::chrono::high_resolution_clock::now();
}
inline void CPUTimer::stop()
{
stop_ = std::chrono::high_resolution_clock::now();
elapsed_ = std::chrono::duration<float>(stop_ - start_).count();
}
inline float CPUTimer::elapsed() const
{
return elapsed_;
}
#endif
#endif // TIMER_H