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Copy pathHumanPlayer.cpp
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HumanPlayer.cpp
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#include "HumanPlayer.h"
Contract *HumanPlayer::proposeContract(Contract *current_max) {
int color = -1, trick_amount;
cout << AdvancedConsole::Cursor(6, 0) << AdvancedConsole::Erase(AdvancedConsole::AC_AFTER);
displayHand(7);
if (current_max) {
cout << "Current contract: " << *current_max << endl;
}
int i = 0;
cout << i << " : Pass" << endl;
i++;
for (string const &c : Color::Values) {
cout << i << " : " << c << endl;
i++;
}
while (true) {
cout << "Choose: ";
cin >> color;
if (color >= 0 && color <= 5) {
break;
} else if (cin.fail()) {
cin.clear();
cin.ignore();
}
cout << "Incorrect entry. Try again: ";
}
if (color == 0) {
return Contract::Pass();
} else {
cout << "Trick Amount: ";
cin >> trick_amount;
if (cin.fail()) {
cin.clear();
cin.ignore();
}
if (trick_amount < 1) {
trick_amount = 1;
} else if (trick_amount > 6) {
trick_amount = 6;
}
return new Contract(trick_amount, Color::All[color - 1]);
}
}
Card *HumanPlayer::makeDecision(std::vector<Card *> available_cards) {
cout << AdvancedConsole::Cursor(8, 0) << AdvancedConsole::Erase(AdvancedConsole::AC_ALL, AdvancedConsole::AC_LINE)
<< "It's Player " << *this << "'s turn." << endl;
displayHand(9);
cout << AdvancedConsole::Erase(AdvancedConsole::AC_AFTER) << "Playable Cards: " << endl;
int i = 0, card_no = -1;
for (Card *c: available_cards) {
cout << i++ << ":" << *c << endl;
}
while (true) {
cout << "Play: ";
if (cin >> card_no && card_no >= 0 && card_no < available_cards.size()) {
break;
} else if (cin.fail()) {
cin.clear();
cin.ignore();
}
cout << "Incorrect entry. Try again: ";
}
Card *card = available_cards[card_no];
return card;
}