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Racket.py
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import pygame
from Utils import loadImage
from Settings import *
class Racket(pygame.sprite.Sprite):
"""One racket
positions: 1-left; 2-bottom; 3-right; 4-top
"""
def __init__(self, position=1):
pygame.sprite.Sprite.__init__(self)
if position == 1:
imgFile = 'red_racket.png'
startPos = (Settings.racket_distance, Settings.screen_size[1]/2)
self.moving_dir = 0 #0-horizontal; 1-vertical
elif position == 2:
imgFile = 'green_racket.png'
startPos = (Settings.screen_size[0]/2, Settings.screen_size[1]-Settings.racket_distance)
self.moving_dir = 1 #0-horizontal; 1-vertical
elif position == 3:
imgFile = 'blue_racket.png'
startPos = (Settings.screen_size[0]-Settings.racket_distance, Settings.screen_size[1]/2)
self.moving_dir = 0 #0-horizontal; 1-vertical
else:
imgFile = 'yellow_racket.png'
startPos = (Settings.screen_size[0]/2, Settings.racket_distance)
self.moving_dir = 1 #0-horizontal; 1-vertical
self.moving_dir = int(not self.moving_dir)
self.image, self.rect = loadImage(imgFile)
self.image = pygame.transform.rotate(self.image, 90*position)
self.rect = self.image.get_rect()
self.rect.center = startPos
self.speed = 0 #current racket speed
self.move = 0 #direction of the speed
def update(self):
if self.move:
if abs(self.speed) < Settings.max_racket_speed:
self.speed += Settings.racket_accel*self.move
elif self.speed != 0:
if abs(self.speed) < Settings.racket_brake:
self.speed = 0
elif self.speed < 0:
self.speed += Settings.racket_brake
else:
self.speed -= Settings.racket_brake
if self.moving_dir == 1:
if self.rect.top+self.move < 0:
self.rect.top = 0
self.speed=0
elif self.rect.bottom+self.move > Settings.screen_size[1]:
self.rect.bottom = Settings.screen_size[1]
self.speed=0
else:
self.rect.top += self.speed
else:
if self.rect.left+self.move < 0:
self.rect.left = 0
self.speed=0
elif self.rect.right+self.move > Settings.screen_size[0]:
self.rect.right = Settings.screen_size[0]
self.speed=0
else:
self.rect.right += self.speed
def startMovingUp(self):
self.move=-1
def stopMovingUp(self):
self.move=0
def startMovingDown(self):
self.move=1
def stopMovingDown(self):
self.move=0
def stopMoving(self):
self.move=0
def collision(self, obj):
pass
def pong(self, obj):#collision with a ball
pass