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Set the movement speed based on the tick time.
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zhangdoa committed Jan 20, 2025
1 parent 3712939 commit 09ccb3f
Showing 1 changed file with 21 additions and 8 deletions.
29 changes: 21 additions & 8 deletions Source/Client/LogicClient/Player.inl
Original file line number Diff line number Diff line change
Expand Up @@ -144,44 +144,57 @@ namespace Inno

// -z actually so Direction::Backward
f_moveForward = [&]() {
auto l_tickTime = g_Engine->getTickTime();
l_tickTime;
auto l_moveSpeed = m_moveSpeed * l_tickTime;

if (m_activeCameraTransformComponent == m_playerCameraTransformComponent)
{
Move(m_playerTransformComponent, Direction::Backward, m_moveSpeed);
Move(m_playerTransformComponent, Direction::Backward, l_moveSpeed);
}
if (!m_isTP)
{
Move(m_activeCameraTransformComponent, Direction::Backward, m_moveSpeed);
Move(m_activeCameraTransformComponent, Direction::Backward, l_moveSpeed);
}
};
// +z actually so Direction::Backward
f_moveBackward = [&]() {
auto l_tickTime = g_Engine->getTickTime();
l_tickTime;
auto l_moveSpeed = m_moveSpeed * l_tickTime;
if (m_activeCameraTransformComponent == m_playerCameraTransformComponent)
{
Move(m_playerTransformComponent, Direction::Forward, m_moveSpeed);
Move(m_playerTransformComponent, Direction::Forward, l_moveSpeed);
}
if (!m_isTP)
{
Move(m_activeCameraTransformComponent, Direction::Forward, m_moveSpeed);
Move(m_activeCameraTransformComponent, Direction::Forward, l_moveSpeed);
}
};
f_moveLeft = [&]() {
auto l_tickTime = g_Engine->getTickTime();
l_tickTime;
auto l_moveSpeed = m_moveSpeed * l_tickTime;
if (m_activeCameraTransformComponent == m_playerCameraTransformComponent)
{
Move(m_playerTransformComponent, Direction::Left, m_moveSpeed);
Move(m_playerTransformComponent, Direction::Left, l_moveSpeed);
}
if (!m_isTP)
{
Move(m_activeCameraTransformComponent, Direction::Left, m_moveSpeed);
Move(m_activeCameraTransformComponent, Direction::Left, l_moveSpeed);
}
};
f_moveRight = [&]() {
auto l_tickTime = g_Engine->getTickTime();
l_tickTime;
auto l_moveSpeed = m_moveSpeed * l_tickTime;
if (m_activeCameraTransformComponent == m_playerCameraTransformComponent)
{
Move(m_playerTransformComponent, Direction::Right, m_moveSpeed);
Move(m_playerTransformComponent, Direction::Right, l_moveSpeed);
}
if (!m_isTP)
{
Move(m_activeCameraTransformComponent, Direction::Right, m_moveSpeed);
Move(m_activeCameraTransformComponent, Direction::Right, l_moveSpeed);
}
};

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