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Finished : Compiling and linking error on Mac OS X
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https://trello.com/c/xR1ybmof
Environment dependency is still vulnerable.
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zhangdoa committed Sep 8, 2018
1 parent 64238b0 commit f2d8aad
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Showing 3 changed files with 14 additions and 13 deletions.
20 changes: 12 additions & 8 deletions source/engine/system/AssetSystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -249,14 +249,18 @@ void AssetSystem::loadAssetsForComponents()

void AssetSystem::assignUnitMesh(meshShapeType meshType, VisibleComponent & visibleComponent)
{
meshID l_UnitMeshTemplate;
switch (meshType)
{
case meshShapeType::QUAD: l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitQuadTemplate; break;
case meshShapeType::CUBE: l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitCubeTemplate; break;
case meshShapeType::SPHERE: l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitSphereTemplate; break;
}
g_pGameSystem->addMeshData(&visibleComponent, l_UnitMeshTemplate);
meshID l_UnitMeshTemplate;
switch (meshType)
{
case meshShapeType::LINE:
l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitLineTemplate; break;
case meshShapeType::QUAD: l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitQuadTemplate; break;
case meshShapeType::CUBE: l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitCubeTemplate; break;
case meshShapeType::SPHERE: l_UnitMeshTemplate = m_AssetSystemSingletonComponent->m_UnitSphereTemplate; break;
case meshShapeType::CUSTOM:
break;
}
g_pGameSystem->addMeshData(&visibleComponent, l_UnitMeshTemplate);
}

void AssetSystem::assignLoadedTexture(textureAssignType textureAssignType, const texturePair& loadedtexturePair, VisibleComponent & visibleComponent)
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5 changes: 1 addition & 4 deletions source/engine/system/BaseWindowSystem.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,4 @@ class BaseWindowSystem : public IWindowSystem
void framebufferSizeCallback(int width, int height);
void mousePositionCallback(double mouseXPos, double mouseYPos);
void scrollCallback(double xoffset, double yoffset);

private:
objectStatus m_objectStatus = objectStatus::SHUTDOWN;
};
};
2 changes: 1 addition & 1 deletion source/engine/system/GLRenderer/GLGuiSystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -167,4 +167,4 @@ void GLGuiSystem::shutdown()
const objectStatus & GLGuiSystem::getStatus() const
{
return m_objectStatus;
}
}

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