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Debug.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
public class Debug
{
[Conditional("DEBUG")]
public static void Log(object message, Object context)
{
UnityEngine.Debug.Log(message, context);
}
[Conditional("DEBUG")]
public static void Log(object message)
{
UnityEngine.Debug.Log(message);
}
[Conditional("UNITY_ASSERTIONS")]
public static void LogAssertion(object message, Object context)
{
UnityEngine.Debug.LogAssertion(message, context);
}
[Conditional("UNITY_ASSERTIONS")]
public static void LogAssertion(object message)
{
UnityEngine.Debug.LogAssertion(message);
}
[Conditional("UNITY_ASSERTIONS")]
public static void LogAssertionFormat(Object context, string format, params object[] args)
{
UnityEngine.Debug.LogAssertionFormat(context, format, args);
}
[Conditional("UNITY_ASSERTIONS")]
public static void LogAssertionFormat(string format, params object[] args)
{
UnityEngine.Debug.LogAssertionFormat(format, args);
}
[Conditional("DEBUG")]
public static void LogError(object message, Object context)
{
UnityEngine.Debug.LogError(message, context);
}
[Conditional("DEBUG")]
public static void LogError(object message)
{
UnityEngine.Debug.LogError(message);
}
[Conditional("DEBUG")]
public static void LogErrorFormat(string format, params object[] args)
{
UnityEngine.Debug.LogErrorFormat(format, args);
}
[Conditional("DEBUG")]
public static void LogErrorFormat(Object context, string format, params object[] args)
{
UnityEngine.Debug.LogErrorFormat(context, format, args);
}
[Conditional("DEBUG")]
public static void LogException(System.Exception exception)
{
UnityEngine.Debug.LogException(exception);
}
[Conditional("DEBUG")]
public static void LogException(System.Exception exception, Object context)
{
UnityEngine.Debug.LogException(exception, context);
}
[Conditional("DEBUG")]
public static void LogFormat(LogType logType, LogOption logOptions, Object context, string format, params object[] args)
{
UnityEngine.Debug.LogFormat(logType, logOptions, context, format, args);
}
[Conditional("DEBUG")]
public static void LogFormat(Object context, string format, params object[] args)
{
UnityEngine.Debug.LogFormat(context, format, args);
}
[Conditional("DEBUG")]
public static void LogFormat(string format, params object[] args)
{
UnityEngine.Debug.LogFormat(format, args);
}
[Conditional("DEBUG")]
public static void LogWarning(object message)
{
UnityEngine.Debug.LogWarning(message);
}
[Conditional("DEBUG")]
public static void LogWarning(object message, Object context)
{
UnityEngine.Debug.LogWarning(message, context);
}
[Conditional("DEBUG")]
public static void LogWarningFormat(string format, params object[] args)
{
UnityEngine.Debug.LogWarningFormat(format, args);
}
[Conditional("DEBUG")]
public static void LogWarningFormat(Object context, string format, params object[] args)
{
UnityEngine.Debug.LogWarningFormat(context, format, args);
}
}