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Add errata for campaigns as a whole
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arkhamcards committed Jan 28, 2024
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2 changes: 1 addition & 1 deletion campaigns/tskc/28_epilogue.json
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Expand Up @@ -507,7 +507,7 @@
"id": "intro_5",
"type": "story",
"narration": {
"id": "the_scarlet_keys.epilogue.intro_5",
"id": "the_scarlet_keys.epilogue.epilogue_5",
"name": "Intro 5",
"lang": [
"dv",
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70 changes: 70 additions & 0 deletions errata/en/errata.json
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Expand Up @@ -657,5 +657,75 @@
}
]
}
],
"campaign_faq": [
{
"cycles": ["tfa", "rttfa"],
"questions": [
{
"question": "What happens if I perform an <b>explore</b> action and I cycle through the entire exploration deck without finding either a treachery card or a location specified by the <b>explore</b> ability?",
"answer": "In such a case, the exploration simply ends. It is neither successful nor unsuccessful. All locations drawn during the exploration should be shuffled back into the exploration deck, and the investigator’s action ends."
},
{
"question": "If a resolution or interlude contains effects that refer to “the next scenario,” will these apply to a side-story?",
"answer": "No; these effects refer only to the next scenario in the natural order of the campaign (for example, Scenario II: “The Doom of Eztli” after playing Scenario I: “The Untamed Wilds”). Additionally, for the purposes of these effects, Scenarios V–A and V–B are two separate scenarios."
}
]
},
{
"cycles": ["tde", "tdea", "tdeb"],
"questions": [
{
"question": "What happens if an enemy with the swarming keyword loses swarming or is blanked, such as via Mind Wipe?",
"answer": "Swarming only resolves when the enemy with the swarming keyword enters play. If it later loses the swarming keyword or its text box is blanked, its swarm cards remain in play and it is still considered a host enemy."
},
{
"question": "Can I use a card effect that discards a host enemy without defeating it, such as Close Call? If so, what happens to its swarm cards?",
"answer": "A host enemy cannot be defeated while it still has swarm cards underneath it, but it can still be discarded or removed through other methods. In such a case, its swarm cards would also leave play"
}
]
},
{
"cycles": ["tic", "zrttic"],
"questions": [
{
"question": "Can I trigger a Flashback more than once to gain its game effects multiple times?",
"answer": "No. Generally speaking, unless otherwise noted, interludes and other sections in the campaign guide (such as Flashbacks) are only ever resolved once."
},
{
"question": "If an investigator starts their turn at a fully flooded location, enters an unrevealed location with no flood token, and that location becomes flooded “after it is revealed,” does the investigator still “struggle for air?” Or does this count as entering an unflooded location?",
"answer": "Technically the investigator has entered an unflooded location, which then became flooded after it was revealed, so they would not struggle for air."
},
{
"question": "What happens if an Underground River becomes fully flooded while it is unrevealed, and then becomes revealed?",
"answer": "It cannot be fully flooded once it has been revealed, so set it to the nearest state (in this case, partially flooded). Its forced effect fails."
},
{
"question": "When can I spend experience to play a side story during The Innsmouth Conspiracy campaign?",
"answer": "You may only spend experience during The Innsmouth Conspiracy campaign when instructed (mostly between certain scenarios). This includes spending experience to play side stories."
}
]
},
{
"cycles": ["tskc"],
"questions": [
{
"question": "If I play On the Hunt or Kicking the Hornet’s Nest and draw an enemy with the concealed keyword, where does it spawn?",
"answer": "Both events instruct you to spawn the searched enemy engaged with you instead of its normal spawn location. For enemies with the concealed keyword, their “normal spawn location” is in “the shadows.” So, playing either event allows you to circumvent the concealed keyword and instead spawn the searched enemy engaged with you."
},
{
"question": "How many concealed mini-cards can I expose if I resolve an ability with multiple effects, such as Power Word with its Tonguetwister or Thrice Spoken commands, or Breaking and Entering?",
"answer": "An ability that contains multiple effects able to expose an enemy can have just one of those effects replaced with the exposure. A concealed minicard may be exposed by successfully attacking it, successfully/automatically evading it, successfully investigating its location, automatically dealing damage to it, or automatically discovering a clue at its location. Any of these effects can be replaced with the exposing of one mini-card, and only one mini-card at a time can be exposed by such an effect.\nFor example, Breaking and Entering has two effects: investigating and, if successful, automatically evading an enemy. Either of these effects may be replaced with exposing a concealed mini-card, but not both. Likewise, if you issue the Betray and Confess commands via Power Word’s Tonguetwister upgrade, only the damage or the clue discovery may be replaced with an exposure; the other effect is resolved as normal. This holds true even if issuing two commands to 3 enemies via Thrice Spoken: only 1 single concealed mini-card may be exposed even when resolving the effect for 3 different enemies."
},
{
"question": "Does a concealed mini-card count as an enemy for the purposes of card effects that depend on having an enemy at my location?",
"answer": "No. A concealed mini-card can be attacked or evaded “as if it were an engaged enemy”, but for all other effects, it is not considered an enemy at the location.\nFor example, if Trish Scarborough discovers a clue at a location with a concealed mini-card but no enemies, she is unable to trigger her [reaction] ability because the clue was not discovered at a location “with an enemy.” Additionally, card effects that require an investigator to “choose an enemy”, such as Expose Weakness, cannot be used to target a concealed mini-card."
},
{
"question": "If performing the </i><b>Shift</b><i> ability on the [[Unstable]] side of a key would not affect each investigator or each enemy in play, can I still shift the key?",
"answer": "To perform a <b>Shift</b> ability on a key, you must resolve as much of that ability as possible, and if that ability changed the game state at all, you are considered to have successfully shifted that key.\nFor example, to shift The Last Blossom from its [[Unstable]] side, you must heal at least 1 damage from an enemy in play (though you must heal 1 damage from as many enemies as possible). Similarly, in order to shift The Bale Engine from its [[Unstable]] side, at minimum 1 investigator needs to discard 1 resource (but each investigator must discard as many resources as possible, to a max of 3)."
}
]
}
]
}
8 changes: 8 additions & 0 deletions i18n/de/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: de\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/de/campaigns/fof/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: de\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/es/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: es\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/es/campaigns/fof/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: es\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/fr/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: fr\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/fr/campaigns/fof/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: fr\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/it/campaigns/eoe/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: it\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"Some of the scenarios in the <i>Edge of the Earth</i> campaign are split into multiple parts. Players may choose to play these parts one at a time (with breaks between each part), or they may play multiple parts one after another as part of a longer session. Each part is its own game with its own setup and resolution.\n"
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8 changes: 8 additions & 0 deletions i18n/it/campaigns/fof/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: it\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"The setup of this scenario instructs the players to place 1 doom on each investigator card, marking their current “alarm level.” As the heist progresses, alarm level may increase or decrease based on the investigators' actions and decisions. A higher alarm level means the casino is closer to discovering your actions, which will endanger the chances of a successful heist. If an effect raises an investigator’s alarm level by any amount, place that much doom on that investigator’s card to represent this. Likewise, if an effect reduces an investigator’s alarm level by any amount, remove that much doom from that investigator’s card. <b>An investigator's alarm level cannot be reduced below 1 or raised above 10.</b>\n"
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8 changes: 8 additions & 0 deletions i18n/ko/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: ko\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/ko/campaigns/fof/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: ko\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"The setup of this scenario instructs the players to place 1 doom on each investigator card, marking their current “alarm level.” As the heist progresses, alarm level may increase or decrease based on the investigators' actions and decisions. A higher alarm level means the casino is closer to discovering your actions, which will endanger the chances of a successful heist. If an effect raises an investigator’s alarm level by any amount, place that much doom on that investigator’s card to represent this. Likewise, if an effect reduces an investigator’s alarm level by any amount, remove that much doom from that investigator’s card. <b>An investigator's alarm level cannot be reduced below 1 or raised above 10.</b>\n"
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8 changes: 8 additions & 0 deletions i18n/pl/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: pl\n"
"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/pl/campaigns/fof/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: pl\n"
"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/pt/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: pt\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/pt/campaigns/fof/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: pt\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"The setup of this scenario instructs the players to place 1 doom on each investigator card, marking their current “alarm level.” As the heist progresses, alarm level may increase or decrease based on the investigators' actions and decisions. A higher alarm level means the casino is closer to discovering your actions, which will endanger the chances of a successful heist. If an effect raises an investigator’s alarm level by any amount, place that much doom on that investigator’s card to represent this. Likewise, if an effect reduces an investigator’s alarm level by any amount, remove that much doom from that investigator’s card. <b>An investigator's alarm level cannot be reduced below 1 or raised above 10.</b>\n"
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8 changes: 8 additions & 0 deletions i18n/ru/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: ru\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/ru/campaigns/fof/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: ru\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/uk/campaigns/eoe/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: uk\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"Some of the scenarios in the <i>Edge of the Earth</i> campaign are split into multiple parts. Players may choose to play these parts one at a time (with breaks between each part), or they may play multiple parts one after another as part of a longer session. Each part is its own game with its own setup and resolution.\n"
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8 changes: 8 additions & 0 deletions i18n/uk/campaigns/fof/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: uk\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"The setup of this scenario instructs the players to place 1 doom on each investigator card, marking their current “alarm level.” As the heist progresses, alarm level may increase or decrease based on the investigators' actions and decisions. A higher alarm level means the casino is closer to discovering your actions, which will endanger the chances of a successful heist. If an effect raises an investigator’s alarm level by any amount, place that much doom on that investigator’s card to represent this. Likewise, if an effect reduces an investigator’s alarm level by any amount, remove that much doom from that investigator’s card. <b>An investigator's alarm level cannot be reduced below 1 or raised above 10.</b>\n"
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8 changes: 8 additions & 0 deletions i18n/vi/campaigns/eoe/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: vi\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"Some of the scenarios in the <i>Edge of the Earth</i> campaign are split into multiple parts. Players may choose to play these parts one at a time (with breaks between each part), or they may play multiple parts one after another as part of a longer session. Each part is its own game with its own setup and resolution.\n"
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8 changes: 8 additions & 0 deletions i18n/vi/campaigns/fof/core.po
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Expand Up @@ -2,6 +2,14 @@ msgid ""
msgstr ""
"Language: vi\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"

msgid ""
"The setup of this scenario instructs the players to place 1 doom on each investigator card, marking their current “alarm level.” As the heist progresses, alarm level may increase or decrease based on the investigators' actions and decisions. A higher alarm level means the casino is closer to discovering your actions, which will endanger the chances of a successful heist. If an effect raises an investigator’s alarm level by any amount, place that much doom on that investigator’s card to represent this. Likewise, if an effect reduces an investigator’s alarm level by any amount, remove that much doom from that investigator’s card. <b>An investigator's alarm level cannot be reduced below 1 or raised above 10.</b>\n"
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8 changes: 8 additions & 0 deletions i18n/zh/campaigns/eoe/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: zh\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
8 changes: 8 additions & 0 deletions i18n/zh/campaigns/fof/core.po
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Expand Up @@ -2,3 +2,11 @@ msgid ""
msgstr ""
"Language: zh\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
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