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DM card fixes, CP card/FAQ adds
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Addisonstumpf committed Feb 19, 2024
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68 changes: 67 additions & 1 deletion cards/zcp.json
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"text": "Easy / Standard\n[skull]: -X. X is your distance from Lab Omega. (Lab Omega is 0, Morgue is 1...)\n[cultist]: -3. If you succeed, you may remove a barricade from an adjacent location.\n[tablet]: -2. If you fail, move one location towards Lab Omega.",
"type_code": "scenario"
},
{
"clues": 1,
"code": "zcp_00012",
"double_sided": true,
"encounter_code": "late_risers",
"encounter_position": 12,
"faction_code": "mythos",
"back_text": "Barricade (1[per_investigator])",
"back_flavor": "Peering through the barricades, you can spot several inexplicable devices and something that looks like a cadaver",
"illustrator": "Carl Shedd",
"name": "Lab Delta",
"pack_code": "zcp",
"position": 12,
"quantity": 1,
"shroud": 2,
"flavor": "Was it your imagination, or did the corpse on the slab just twitch?",
"text": "[reaction] When you investigate this location: Increase its shroud level by 4 for this investigation. If you succeed, investigators at this location may spend 3[per_investigator] clues, as a group, to put the set-aside Ripped Hallway location into play.",
"traits": "Agency. Delta.",
"type_code": "location"
},
{
"code": "zcp_00017b",
"encounter_code": "late_risers",
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"text": "Easy / Standard\n[skull]: -X. X is the number of locations you are away from The Saferoom.\n[cultist]: -4. If you succeed, you may move to a connecting location.\n[tablet]: -2. If you fail, place 1 clue on your location <i>(from the token bank)</i>.\n[elder_thing]: -3. If you fail, each investigator who has <i>Heeded the Call</i> must spend 1 clue or take 1 horror.",
"type_code": "scenario"
},
{
"clues": 1,
"code": "zcp_00129",
"double_sided": true,
"encounter_code": "high_noon_descent",
"encounter_position": 21,
"faction_code": "mythos",
"back_flavor": "An unsettling glow, like light through water, comes from deeper in the Omega Wing...",
"name": "The Left Artery",
"pack_code": "zcp",
"position": 129,
"quantity": 1,
"shroud": 1,
"flavor": "Something watches you through the window whenever you avert your gaze.",
"text": "<b>Forced</b> - After you start your turn at this location: Take 1 direct horror.",
"traits": "Miasma. Sub-Level.",
"type_code": "location"
},
{
"code": "zcp_00138",
"cost": 5,
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"type_code": "scenario"
},
{
"back_text": "Hard / Expert\n[skull]: -X. X is 2 greater than the [[Floor]] of your location.\n[cultist]: -7. If you succeed, you may immediately discover a clue from any revealed location.\n[tablet]: -4. Move the Tendrils of the First one location towards you.\n[elder_thing]: -3. If you fail, each investigator who has <i>Heeded the Call</i> must move one location towards the First Among Many for each point you failed by.",
"back_text": "Hard / Expert\n[skull]: -X. X is 2 greater than the [[Floor]] of your location.\n[cultist]: -7. If you succeed, you may immediately discover a clue from any revealed location.\n[tablet]: -4. If you fail, move the Tendrils of the First one location towards you.\n[elder_thing]: -3. If you fail, each investigator who has <i>Heeded the Call</i> must move one location towards the First Among Many for each point you failed by.",
"code": "zcp_00179",
"double_sided": true,
"encounter_code": "death_at_sundown",
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"quantity": 1,
"text": "Easy / Standard\n[skull]: -X. X is the number of locations with horror on them (max 4).\n[cultist]: -4. If you succeed, deal 1 damage to any enemy in play or discover 1 clue from any location in play.\n[tablet]: -4. If you fail, move once towards the nearest [[Miasma]] location.\n[elder_thing]: -3. If you fail, each investigator who has <i>Heeded the Call</i> must resolve the <b>Forced</b> ability on each [[Miasma]] location as if they had started their turn there.",
"type_code": "scenario"
},

{
"back_link": "zcp_00241b",
"code": "zcp_00241",
"encounter_code": "the_midnight_hour",
"encounter_position": 31,
"faction_code": "mythos",
"name": "Messenger of the Flame",
"pack_code": "zcu",
"position": 241,
"quantity": 1,
"text": "<b>Forced</b> - At the start of the enemy phase, if Messenger of the Flame is at a <b>Miasma</b> location without horror: Defeat that location. Otherwise, move Messenger of the Flame once towards the nearest <b>Miasma</b> location without horror.\n[action] If it is not act 1, the investigators spend 3[per_investigator] clues, as a group: <b>Parley</b>. Out of desperation, you seek a bargain with Cthugha. Flip this card and resolve its story text.",
"type_code": "asset"
},
{
"code": "zdm_00016b",
"encounter_code": "the_midnight_hour",
"encounter_position": 31,
"faction_code": "mythos",
"flavor": "story text",
"hidden": true,
"name": "Feed the Flame",
"pack_code": "zcp",
"position": 241,
"quantity": 1,
"text": "text text",
"type_code": "story"
}
]
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