NW-Unity is a tool for auto packing your Unity WebGL output folder to a NW.js executable folder.
Sample project runs on Windows:
Sample project runs on GameShell:
Install by pip on Windows/Linux/MacOS:
pip install nwunity
Install by pip on GameShell:
sudo pip3 install nwunity
Pack your game:
# Package your Unity WebGL game(resolution is 320*240, full screen mode is on) on PC, Linux, or MacOS.
nwunity -d "/path/to/UnityWebGLDir" -n "MyGame" --width 320 --height 240 --fullscreen
# Package your Unity WebGL files on GameShell.
nwunity -d "/path/to/UnityWebGLDir" -n "MyGame" -p GameShell
NW-Unity is easy to use. You can install it by pip.
pip install nwunity
You can use nwunity -h
or nwunity --help
to get help.
Format | Parameter Explain |
---|---|
-d --directory | Set the root directory of your Unity WebGL files, default is current working directory. |
-n --name | Set the name of your game, default is 'Untitled-Game'. |
--width | Set the width of your game window, default is 1024. |
--height | Set the height of your game window, default is 768. |
--fullscreen | Set full screen mode on, default is off. |
--noframe | Hide window frame title, default is show. |
--resizable | Set resizable mode on, default is off. |
--transparent | Set transparent mode on, default is off. |
-p --platform | Set platform, default is normal(PC, Linux, MacOS...). Options: GameShell. |
-i --icon | Set the icon of the game. |
Unity WebGL uses Brotli
to compress files by default, it has a bug: stuck at 90% when loading a game.
So, we have to change the default settings:
This may help you.
Make sure the OS version of your GameShell is 0.5 or newer.
You have to build and install mesa 20.1 or newer.
Switch the GPU Driver of your GameShell to Lima if it's not.
See more details here
The project is under the MIT license.